A Physically Based Deformation Model for Interactive Cartoon Animation [article]

Marcos Garcia, John Dingliana, Carol O'Sullivan
2007 Workshop on Virtual Reality Interactions and Physical Simulations  
We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves squash-and-stretch cartoon deformation relevant to the current object velocity by controlling the deformations in the physically based model. As an improvement over previous similar approaches, which largely provide geometrical solutions to the problem, our modified
more » ... based deformation approach handles more general cases.
doi:10.2312/pe/vriphys/vriphys07/027-034 dblp:conf/vriphys/GarciaDO07 fatcat:qcpq6u7gffbzxhri7ax7lfmmoe