Boosting the Engagement of Undergraduate Students in the Class Activities through Gamification

André L. S. Gradvohl
2019 Zenodo  
This paper was presented at the conference "Inovações Curriculares 2017" and reports the use of gamification techniques for boosting the engagement of undergraduate students in classes activities.
doi:10.5281/zenodo.2611253 fatcat:444osiiaonfoxa5zvjvztqomjy