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Boosting the Engagement of Undergraduate Students in the Class Activities through Gamification
2019
Zenodo
This paper was presented at the conference "Inovações Curriculares 2017" and reports the use of gamification techniques for boosting the engagement of undergraduate students in classes activities.
doi:10.5281/zenodo.2611253
fatcat:444osiiaonfoxa5zvjvztqomjy