Using Game Psychology in Information System Design for Sustainable Behavior Changes

Danny Oldenhave, Theo van der Weide, Stijn Hoppenbrouwers, Jos Sauren
<span title="">2016</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/65iimf2onnea5mg545qvlbna3m" style="color: black;">2016 IEEE 18th Conference on Business Informatics (CBI)</a> </i> &nbsp;
Gamification as a topic is getting increasing attention within organizations as a method of organizing and structuring business processes. Gamification is about using game elements in a non-game context with the intention to effectuate a sustainable behavior change. In this paper we introduce Persuasive and Motivational Design (PMD) for information system design methods. This method applies Game Psychology as a safeguard to guarantee sustainable behavior changes that are required for a
more &raquo; ... l introduction of solutions designed with PMD. PMD has been used for over two years in a course program and has been tested in a business setting. The impact (such as the experiences during the validation of PMD in a case study) will be addressed in an upcoming paper.
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/cbi.2016.34">doi:10.1109/cbi.2016.34</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/wecwis/OldenhaveWHS16.html">dblp:conf/wecwis/OldenhaveWHS16</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/et5jbwvadzc6hjr2mtoaweg5aq">fatcat:et5jbwvadzc6hjr2mtoaweg5aq</a> </span>
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