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Analysing gamification elements in educational environments using an existing Gamification taxonomy
2019
Smart Learning Environments
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as
doi:10.1186/s40561-019-0106-1
fatcat:yjbzf2xmzbaqxarvuekmdlmwlq