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Edge-based Non-uniform Light Field Mapping
2003
International Conference on Digital Image Computing: Techniques and Applications
In this paper, an image-based method---non-uniform light field mapping is proposed which combines edge-based surface light field partition and non-uniform decomposition of light field matrixes for real-time rendering. Through this method view-dependent appearance of scenes with complex reflectance properties can be rendered in real-time. This method obtains surface light field by resampling the data which are captured from vantage points. To acquire interactive rendering rate we propose to
dblp:conf/dicta/WangYK03
fatcat:f54nosvfgbaxnbrunbk26dvw54