Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play

Zhen Bai, Alan F. Blackwell, George Coulouris
2012 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
a) (b) (c) Figure 1: Three play themes of the AR system. The user pretends that the block is (a) a car and pushes it over a bridge (b) a train and pushes it through a tunnel (c) an airplane and throws cotton balls as bombs to hit the animated target. ABSTRACT Children with autism are often found to lack facility for pretend play. It is believed that this deficit is linked to linguistic, social and creativity competencies in autism. We observe that both Augmented Reality (AR) and pretend play
more » ... and pretend play involve processing of information that is coupled with real scenes while not necessarily being directly perceived. This research therefore examines the potential of using AR technologies to promote pretend play behaviors in children with autism. As an initial outcome, we present the design and implementation of an AR system that aims to enhance the comprehension and flexibility of object substitution during pretend play.
doi:10.1109/ismar.2012.6402567 dblp:conf/ismar/BaiBC12 fatcat:k6k55edjirahfl32pz4lqwyrnm