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a) (b) (c) Figure 1: Three play themes of the AR system. The user pretends that the block is (a) a car and pushes it over a bridge (b) a train and pushes it through a tunnel (c) an airplane and throws cotton balls as bombs to hit the animated target. ABSTRACT Children with autism are often found to lack facility for pretend play. It is believed that this deficit is linked to linguistic, social and creativity competencies in autism. We observe that both Augmented Reality (AR) and pretend playdoi:10.1109/ismar.2012.6402567 dblp:conf/ismar/BaiBC12 fatcat:k6k55edjirahfl32pz4lqwyrnm