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Considering a full range of teaching techniques for use in interactive educational software: a practical guide and brainstorming session
30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135)
This paper addresses a moment in the design of educational software that is crucial and yet often unrecognized and unexploited: the moment when the designers decide what traditional teaching techniques (and related pedagogies) will be used. In our experience, this decision is often reached without due consideration of the alternatives, with the result that many educational modules tend to approach their subject matter in the same few ways, e.g., an interactive visualization of an algorithm or
doi:10.1109/fie.2000.896622
fatcat:iurmmkm5rnd6nakyqk4ebhy22y