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Design of 2D Vector and 3D Graphics Integrated Structures and Parallel Pipeline Optimization for Mobile Devices
2018
International Journal of Advanced Science and Technology
Most mobile devices support both 2D vector / 3D graphics using 3D graphics hardware, but this method is burdened by the CPU having to process curve tessellation with a large amount of calculation. This paper analyzes the graphics pipeline stages to design and validate a high performance / low-cost efficient hardware pipeline sharing structure that is suitable both for 2D vector graphics and 3D graphics applications. Simulate with real-world applications using 2D vector graphics APIs (OpenVG,
doi:10.14257/ijast.2018.117.03
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