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This paper presents two contributions: (i) a system architecture capable of staging platform-independent choreographies within different virtual worlds, and (ii) an ontologybased solution for capturing and representing multi-user choreographies with reduced time/effort. We argue that choreographies for virtual worlds should be clearly separated from the technical characteristics of their execution in virtual world technological platforms. Due to the heterogeneity of the various virtual worldsdoi:10.1109/vlhcc.2012.6344502 dblp:conf/vl/SilvaSPMFM12 fatcat:x7vvd3n2mzaihde7jgy6wyvcse