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Despite non-co-location, haptic stimulation at the wrist can potentially provide feedback regarding interactions at the fingertips without encumbering the user's hand. Here we investigate how two types of skin deformation at the wrist (normal and shear) relate to the perception of the mechanical properties of virtual objects. We hypothesized that a congruent mapping between force at the fingertips and deformation at the wrist would be better, i.e. mapping finger normal force to skin indentationarXiv:2204.05550v1 fatcat:vx6thq3p2jaahlwil2wv2ugpgy