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Augmented reality is well known for extending the real world by adding computer-generated perceptual information and overlaid sensory information. In contrast, simulation worlds are commonly closed and rely on artificial sensory information generated by the simulator program or using data collected off-line. In this work, a new simulation paradigm is introduced, providing augmented virtuality by integrating crowd sensing and social data mining in simulation worlds by using mobile agents. Thedoi:10.3390/ecsa-5-05762 fatcat:4ivcqteugrhqpfqmrihe63c4vi