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On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
2008
Computers & Education
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more attractive. Moreover, if the games acquire an educational content they may lose the attractiveness and appeal that they have on users who are familiar
doi:10.1016/j.compedu.2006.04.004
fatcat:rpgrtme4nbft7fy5mx6dzampha