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ON THE ACTIVATION OF STUDENTS THROUGH AUGMENTED REALITY EXPERIENCES
2021
Proceedings of the Design Society
AbstractOver the last ten years, several stakeholders from the higher education sector have been involved in the area of student activation. This is due to the fact that, among other things, lecturers can get better feedback from the learners through active learning and thus can make the lecture more goal-oriented. Due to technological progress and currently available learning platforms, interactive methods are often used, which can be carried out with the help of online tools. Among the most
doi:10.1017/pds.2021.492
fatcat:mpdlerpdhjekda7iuyrhwvsjhy