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Properly labeling human body parts in video sequences is essential for robust tracking and motion interpretation frameworks. We propose to perform this task by using Graph Matching. The silhouette skeleton is computed and decomposed into a set of segments corresponding to the different limbs. A Graph capturing the topology of the segments is generated and matched against a 3D model of the human skeleton. The limb identification is carried out for each node of the graph, potentially leading todoi:10.1109/avss.2006.59 dblp:conf/avss/ThomeMM06 fatcat:4eqypdgtg5hmzphk3m4rde7fmy