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a) User during the Evaluation (b) Select Door scenario with simulated smartphone (c) Virtual Character Visualization (d) Flying Spirit Visualization Figure 1: Evaluation setup (a, b) and two example visualizations (c, d) ABSTRACT Current Augmented Reality navigation applications for pedestrians usually do not visualize tracking errors. However, tracking uncertainties can accumulate so that the user is presented with a distorted impression of navigation accuracy. To increase the awareness ofdoi:10.1109/ismar.2013.6671807 dblp:conf/ismar/PankratzDCK13 fatcat:rmszc36jnncexac7g37qmkdq4u