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The holy grail of rendering light and shadow in a scene by simulating and tracking every ray of light to blend in CG work with real-life scenes. It is the upcoming technology behind computer graphics for films and games to produce incredible realistic scenes in the computer generated world. The developers should utilize simulation for the precise prediction of the illuminance of the graphics to be used in films or games. This study digs the techniques and algorithms known for ray tracing anddoi:10.5120/ijca2020920443 fatcat:6v3gt42ry5b3bc5k7dnyge5fwm