Game Development for Computer Science Education

Chris Johnson, Zhiping Xiao, Ming Zhang, Monica McGill, Durell Bouchard, Michael K. Bradshaw, Víctor A. Bucheli, Laurence D. Merkle, Michael James Scott, Z. Sweedyk, J. Ángel
2016 Proceedings of the 2016 ITiCSE Working Group Reports on - ITiCSE '16  
Games can be a valuable tool for enriching computer science education, since they can facilitate a number of conditions that promote learning: student motivation, active learning, adaptivity, collaboration, and simulation. Additionally, they provide the instructor the ability to collect learning metrics with relative ease.
doi:10.1145/3024906.3024908 dblp:conf/iticse/JohnsonMBBBMSSA16 fatcat:bs6gexus3vgt3bjyp2unqjhega