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This paper presents Mammoth, a massively multiplayer game research framework designed for experimentation in an academic setting. Mammoth provides a modular architecture where different components, such as the network engine, the replication engine, or interest management, can easily be replaced. Subgames allow a researcher to define different game goals, for instance, in order to evaluate the effects of different team-play tactics on the game performance. Mammoth also offers a modular anddoi:10.1145/1536513.1536566 dblp:conf/fdg/KienzleVKDH09 fatcat:s3lsoyqctfdvdbedtaaiv5rege