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HUMAN MOVEMENT REPRESENTATION IN VIRTUAL ENVIRONMENT USING GAMING SOFTWARE
2015
Jurnal Teknologi
Graphical abstract Abstract Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in
doi:10.11113/jt.v77.6894
fatcat:s5hf56hldbdd3dmfuemsxjkhzm