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Using a computer game to develop advanced AI
2001
Computer
Although computer and video games have existed for fewer than 40 years, they are already serious business. Entertainment software, the entertainment industry's fastest growing segment, currently generates sales surpassing the film industry's gross revenues. Computer games have significantly affected personal computer sales, providing the initial application for CD-ROMs, driving advancements in graphics technology, and motivating the purchase of ever faster machines. Next-generation computer
doi:10.1109/2.933506
fatcat:enhvxbevjzcjhhmkqwwjvdwqni