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ACM International Conference on Interactive Media Experiences
This paper presents Fractured Objects for the design of virtual and mixed-reality experiences. Drawing on the qualitative analysis of three weeks of artistic activities within a residency program, we present six types of Fractured Objects that were used in sketching a mixed-reality performance. Building on these Fractured Objects, as they were articulated by the artists, we present speculative designs for their use in scenarios inspired by research within the IMX community. In discussion, wedoi:10.1145/3505284.3529966 fatcat:bnabqa7bwvaa5hrfo2rsdxlyaq