A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is application/pdf
.
Evaluating Game-Playing Activities of a MOBA Game with Gameplay Experience Instruments
2021
Turkish Journal of Computer and Mathematics Education
This article reports the findings of a study that aimed to evaluate gamers' experiences in playing MOBA and DOTA2 games using gameplayexperience instruments. This study was based on a qualitative approach involving interviews and observations. The study sample consisted of 10 participants who were divided into two teams comprising five players who competed with one another in the best of five matches. Data collection through observations was performed by video recording gamers' activities
doi:10.17762/turcomat.v12i3.838
fatcat:eqdtzbo3jzewdofdw7lwpmr2ta