A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
2002
IEEE Transactions on Robotics and Automation
We consider the problem of having a team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) pursue a second team of evaders while concurrently building a map in an unknown environment. We cast the problem in a probabilistic game theoretical framework, and consider two computationally feasible greedy pursuit policies: local-max and global-max. To implement this scenario on real UAVs and UGVs, we propose a distributed hierarchical hybrid system architecture which emphasizes
doi:10.1109/tra.2002.804040
fatcat:4r6pzchs2rcvlp6yucu4erqp2i