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The research was aimed to ascertain the influence of application augmented reality media based discovery learning toward learning achievement. The research was quasi experimental research, using post-test only with non-equivalent groups. The population was all students of XI IPA MAN 2 Surakarta in Academic Year 2014/2015, which is divided into 3 classes. The sampling technique used in the research was a cluster sampling. Sample was used class XI IPA 2 consist of 22 siswa for control class withfatcat:3qk75qacfvfm3cb7c32zva6xpe