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We develop a dynamic resource extraction game that mimics the global multi-generation planning problem for climate change and fossil fuel extraction. We implement the game under different conditions in the laboratory. Compared to a 'libertarian' baseline condition, we find that policy interventions that provide a costly commitment device or reduce climate threshold uncertainty reduce resource extraction. We also study two conditions to assess the underlying social preferences and the viabilitydoi:10.1016/j.jeem.2018.10.004 fatcat:xjh64mc65jb3hbwxn4s6eqxzrq