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Nowadays, interactive 3D environments tend to include both synthesis and spatialization processes to increase the realism of virtual scenes. In typical systems, audio generation is created in two stages: first, a monophonic sound is synthesized (generation of the intrinsic timbre properties) and then it is spatialized (positioned in its environment). In this paper, we present the design of a 3D immersive synthesizer dedicated to environmental sounds, and intended to be used in the framework ofdoi:10.1109/tasl.2009.2037402 fatcat:ubzmvafzmreuxfwfyschwwlhsa