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Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents' capabilities for social interaction using ubiquitous and intelligent environments. We are placing different agent systems for social interaction along Milgram's Reality-Virtuality Continuumaccording to the degree they are embodied in adoi:10.1007/s12369-008-0002-2 fatcat:rprf2cfb45fbhgmureayaklczm