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Massively multi-player games
2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology - ACE '04
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment. This work-in-progress report is motivated by observations made in the video game industry about the industrial process of designing such a demanding application, and based upon the technical know-how in that domain. A major benefit of the development environment based on this framework would be to validate game-design
doi:10.1145/1067343.1067378
dblp:conf/ACMace/Bosser04
fatcat:wvebdzecurhuvcpu474bavgb5a