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Light Propagation Maps on Parallel Graphics Architectures
[article]
2012
Eurographics Symposium on Parallel Graphics and Visualization
Light going through a participating medium like smoke can be scattered or absorbed by every point in the medium. To accurately render such a medium we must compute the radiance resulting at every point inside the medium because of these physical effects, which have been modeled by the radiative transfer equation. Computing the radiance at any point inside a participating medium amounts to numerically solving this radiative transport equation. Discrete Ordinate Method (DOM) is a widely used
doi:10.2312/egpgv/egpgv12/081-088
fatcat:sk657brlsnbjlg55jsbyzmxosy