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Procedural modeling of cities
2001
Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH '01
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps
doi:10.1145/383259.383292
dblp:conf/siggraph/ParishM01
fatcat:v2oe26sa7fbotaaabv4234vpcu