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Thin films in production with extended anisotropic kernels
2022
Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks
Particles offer a convenient way of modeling fluid simulations, but ultimately the goal in photorealistic VFX is to extract a surface representing the fluid which looks true-to-life. A characteristic of dynamic fluid simulations is thin fluid sheets which are challenging to extract a surface from. Bumpy artifacts are frequently exposed in these features. Anisotropic smoothing kernels [Yu and Turk 2013] are a method to combat this, but they also present their own usability challenges. Similar
doi:10.1145/3532836.3536264
fatcat:jhtetffsxrhsdj7yjg4rcj64je