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A hierarchical shadow volume algorithm
2004
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware - HWWS '04
Figure 1 : From left to right: Correct shadows, low-resolution shadows (sample per 8 × 8 pixel tile), tiles that may contain a shadow boundary (green/light gray), and an image showing accurately processed boundary tiles (darker gray) and data copied from the low-resolution shadows (lighter gray). If a tile contains a shadow boundary (3rd image), the corresponding low-resolution shadow data is more or less random. This is corrected by applying per-pixel rasterization to boundary tiles. Abstract
doi:10.1145/1058129.1058132
fatcat:3up7tnwo7zcddiayxvzimh7efe