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Drawing for Illustration and Annotation in 3D
2001
Computer graphics forum (Print)
We present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches representing the same scene from different viewpoints, rather than attempting to reconstruct a 3D model. This is achieved by interpreting strokes as indications of a local surface silhouette or contour. Strokes thus deform and disappear progressively as we move away from the
doi:10.1111/1467-8659.00504
fatcat:5lyj33i2wzhk7ew3pqple7qdli