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Implicit skinning
2013
ACM Transactions on Graphics
a) (b) Linear blending (c) Our with contact (d) Our with bulge (e) Real finger Figure 1: (a) Real-time animation of the index finger of a hand model composed of 31750 vertices. Two poses are shown in each column: (b) standard smooth skinning with linear blending at 95 frames per second (fps), (c) our method which compensates the loss of volume on top of joints and models contact in the fold at 37 fps, (d) our method with an additional bulge mimicking tissues inflation at 35 fps, and (e) a
doi:10.1145/2461912.2461960
fatcat:xm4mqtnwgzeffpahrwtifjdinu