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The skeleton of a shape in 2d or object in 3d, is a simplified representation of that shape or object. It has been the focus of research in many different fields and has found a variety of application areas, in computer graphics, machine vision, medical image processing, robotic navigation, document pro cessing and so on. The most common skeleton is the medial axis, originally defined by Blum and has been the standard for many years. However, it has certain inherent disadvantages such as beingdoi:10.1109/iccv.2001.937621 dblp:conf/iccv/BeteluST01 fatcat:zl74myhw65gwnfa6l6cffk6kse