Fast computation of 3-D geometric moments using a discrete Gauss' theorem [chapter]

Luren Yang, Fritz Albregtsen, Torfinn Taxt
1995 Lecture Notes in Computer Science  
A discrete Gauss' theorem is presented. Using a fast surface tracking algorithm and the discrete Gauss' theorem, we design a new method to compute the Cartesian geometric moments of 3-D objects. Compared to previous methods to compute such moments, the new method reduces the computational complexity signi cantly.
doi:10.1007/3-540-60268-2_359 fatcat:hyhlp5255fav5mghp5fuf4pnqi