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Fast computation of 3-D geometric moments using a discrete Gauss' theorem
[chapter]
1995
Lecture Notes in Computer Science
A discrete Gauss' theorem is presented. Using a fast surface tracking algorithm and the discrete Gauss' theorem, we design a new method to compute the Cartesian geometric moments of 3-D objects. Compared to previous methods to compute such moments, the new method reduces the computational complexity signi cantly.
doi:10.1007/3-540-60268-2_359
fatcat:hyhlp5255fav5mghp5fuf4pnqi