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Bartle Taxonomy-based Game for Affective and Personality Computing Research
2021
International Joint Conference on Artificial Intelligence
The paper presents the design of a game that will serve as a research environment in the BIRAFFE series experiment planned for autumn 2021, which uses affective and personality computing methods to develop methods for interacting with intelligent assistants. A key aspect is grounding the game design on the taxonomy of player types designed by Bartle. This will allow for an investigation of hypotheses concerning the characteristics of particular types of players or their stability in response to
dblp:conf/ijcai/ZuchowskaKN21
fatcat:tleyenupqzesfoclwhhndsx3fi