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Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
[chapter]
2005
Lecture Notes in Computer Science
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments. Called Commitment and Argument Network (CAN), this framework allows us to model communication dynamics in terms of actions that agents apply to commitments and in terms of argumentation relations. This dialogue game is specified by indicating its entry conditions, its dynamics and its exit conditions. In order to
doi:10.1007/978-3-540-32261-0_9
fatcat:32xj7lh7dfa4zhb3qft4l2v4ba