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Eye Tracking Students' Gazes on Feedback in a Digital Assessment Game
2018
International Conference of the Learning Sciences
This study tracked the eye movements of n = 24 undergraduate students while they played an assessment game, Posterlet. Students designed digital posters and then they received three pieces of constructive critical (negative) or confirmatory (positive) feedback on each of the posters. Total eye gaze duration analyses revealed that students spent significantly more time attending to the critical rather than to the confirmatory feedback they received. They also dwelled more on each word and letter
dblp:conf/icls/CutumisuTGSCS18
fatcat:6qotehglwzfo5h7wcaeou4gpje