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Virtual Representations in 3D Learning Environments
2013
Interdisciplinary Journal of e-Skills and Lifelong Learning
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars that represented them at collaborative meetings and activities. The study examines students' choice of Avatar appearance in relation to their own
doi:10.28945/1929
fatcat:stwuialv2zhatogjrxwtwu62eq