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Learning an efficient model of hand shape variation from depth images
<span title="">2015</span>
<i title="IEEE">
<a target="_blank" rel="noopener" href="https://fatcat.wiki/container/ilwxppn4d5hizekyd3ndvy2mii" style="color: black;">2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)</a>
</i>
We describe how to learn a compact and efficient model of the surface deformation of human hands. The model is built from a set of noisy depth images of a diverse set of subjects performing different poses with their hands. We represent the observed surface using Loop subdivision of a control mesh that is deformed by our learned parametric shape and pose model. The model simultaneously accounts for variation in subject-specific shape and subject-agnostic pose. Specifically, hand shape is
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<a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/cvpr.2015.7298869">doi:10.1109/cvpr.2015.7298869</a>
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... erized as a linear combination of a mean mesh in a neutral pose with a small number of offset vectors. This mesh is then articulated using standard linear blend skinning (LBS) to generate the control mesh of a subdivision surface. We define an energy that encourages each depth pixel to be explained by our model, and the use of a smooth subdivision surface allows us to optimize for all parameters jointly from a rough initialization. The efficacy of our method is demonstrated using both synthetic and real data, where it is shown that hand shape variation can be represented using only a small number of basis components. We compare with other approaches including PCA and show a substantial improvement in the representational power of our model, while maintaining the efficiency of a linear shape basis.
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