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Anisotropic Filtering for On-the-fly Patch-based Texturing
2019
Eurographics State of the Art Reports
On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates unbounded textures, for which filtering is not straightforward, because the screen pixel footprint may overlap multiple patches in texture space, i.e. different randomly chosen contents. In this paper, we propose a real-time anisotropic filtering which is fully compliant with the
doi:10.2312/egs.20191019
fatcat:yw6ftt7twfeo5esznqxcdpdbpa