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Catch Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks
[article]
2020
arXiv
pre-print
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction),
arXiv:1911.06636v2
fatcat:zjtpjueewbafjgqi5grgr6dcra