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One-step Compact Skeletonization
2019
Eurographics State of the Art Reports
Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, generating a clean skeleton is usually a 2-step process. In this article, we propose a skeletonization process that produces a clean skeleton in the first step, avoiding the creation of branches due to noise. The resulting skeleton compares favorably with the most common
doi:10.2312/egs.20191005
fatcat:oyribrn6nfe4tozxgvyokoiwjm