One-step Compact Skeletonization

Bastien Durix, Geraldine Morin, Sylvie Chambon, Jean-Luc Mari, Kathryn Leonard
2019 Eurographics State of the Art Reports  
Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, generating a clean skeleton is usually a 2-step process. In this article, we propose a skeletonization process that produces a clean skeleton in the first step, avoiding the creation of branches due to noise. The resulting skeleton compares favorably with the most common
more » ... methods on a large database of shapes. Our process also reduces execution time and requires only one parameter, e, that designates the desired boundary precision in the Hausdorff distance.
doi:10.2312/egs.20191005 fatcat:oyribrn6nfe4tozxgvyokoiwjm