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Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, this paper describes a framework where the virtual object aids the user to accomplish a pre-programmed possible interaction. Such objects are called Smart Objects, in the sense that they know how the user can interact with them, giving clues to aid the interaction. We show how such objects are constructed, anddoi:10.1145/323663.323683 dblp:conf/vrst/KallmannT99 fatcat:vzdyr73cebbttidzjgzg4mzgym