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Real World Games Look Like Spinning Tops
[article]
2020
arXiv
pre-print
This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top, with the upright axis representing transitive strength, and the radial axis, which corresponds to the number of cycles that exist at a particular transitive strength, representing the non-transitive dimension. We prove the existence of this geometry for a wide class of real world games, exposing their temporal
arXiv:2004.09468v2
fatcat:qkmirywdtzdohfaryyqi5tqpey