The hybrid ontology of mobile gaming

Ingrid Richardson
2011 Convergence. The International Journal of Research into New Media Technologies  
This paper examines the hybrid ontologies that typify networked and mobile location-based games, exploring some of the phenomenological, embodied or somatic aspects of the practices and perceptions of 'mixed reality' game-play. In particular, it focuses on the potential cultural and corporeal effects of mobile gaming since the introduction of the iPhone and subsequent touchscreens, and the specific technosomatic arrangements such devices demand in everyday life. Mobile media and game-play in
more » ... h urban and domestic places evoke particular kinds of embodiment, indicative of emergent habitual and quotidian behaviours, gesturings, positionings and choreographies of the body, at times partially determined by the culture of the user, at others by the technical specificities and demands of the interface. Location-based mobile games and applications also modify our experience and perception of 'being online', and effectively disassemble the actual/virtual dichotomy of internet 'being' into a complex and dynamic range of modalities of presence. Finally, this paper suggests that the kind of ontological and 'containment' metaphors we use to describe the space of screen-based gameplay -in particular, the magic circle, and tropologies of the screen as a fixed window or frame -are ill-suited as descriptors for the complex layering of material and virtual contexts specific to mobile location-based and mixed reality gaming.
doi:10.1177/1354856511414797 fatcat:jchca6falfbbre75bjdq4wa7ee