A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Peer-to-peer support for massively multiplayer games
IEEE INFOCOM 2004
We present an approach to support massively multi-player games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed scalable mechanisms to distribute the game state to the participating players and to maintain consistency in the face of node failures. The resulting system dynamically scales with the number of online
doi:10.1109/infcom.2004.1354485
dblp:conf/infocom/Lu04
fatcat:7fbrqtsn3za53jmdzpjk6vu24m