Canonical Abstract Prototypes for Abstract Visual and Interaction Design [chapter]

Larry L. Constantine
2003 Lecture Notes in Computer Science  
Prototype Artifact that embodies design ideas, solutions and decisions without being the actual user interface Often classified according to concreteness or fidelity, i.e. how much it looks like the final result how functional or deep it is, i.e. how real it's behaviour is how long it is meant to last (through away or evolve into real) Abstract prototype Prototype that is (a lot) less concrete than a high-fidelity prototype An abstract prototype concentrates on structure and behavior and avoids
more » ... focussing on look & feel Canonical abstract prototype A prototype that is based on a standard (i.e. canonical) set of interaction elements
doi:10.1007/978-3-540-39929-2_1 fatcat:fxsy4u52nfhx3gfi4ouxsungma