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Self-Paced Brain-Computer Interaction with Virtual Worlds: A Quantitative and Qualitative Study
This paper describes the results of an evaluation of a self-paced BCI application conducted with 21 na¨ıvena¨ıve subjects. We studied both performances and preferences of subjects placed voluntarily in a challenging situation: first-time session, no human learning, no machine learning of the mental state to be detected, "out of the lab", use of a single EEG channel. The application consisted of an entertaining interaction with a virtual world inspired by the famous "Star Wars" movie. Subjectsfatcat:4oxvfqj4ovdk5kwxa5xgssyucu